Through lectures, hands-on workshops and teamwork, students develop their games while deepening their understanding of a Global Challenge.
Analyse existing games and use Game of Games to generate initial concepts and boost their design confidence.
Decide what players should understand, feel and be able to do-and how these goals might challenge existing assumptions. We encourage ambitiuous, even radical, play.
Explore whose voices and perspectives shape representations of the challenge. Draw on decolonial storytelling to question stereotypes, exclusions and the team’s own assumptions.
Investigate visible, hidden and invisible power. Translate these relationships into rules, roles and choices that let players experience agency, inequality and constraint.
Create prototypes, observe how others play and use their feedback to improve both gameplay and learning.
Develop a pitch, Rule Book and Facilitator’s Guide, then bring the game to a public audience at Game Night.
Game of Games is a playful way to teach anyone the basics of game design, the power of designing games for learning, and the confidence that they can be awesome game designers in little time-provided they break free from their game histories, and explore new (surprising) combinations of game elements. Free to use, just visit the website. Print & Play and digital versions available.
The course Playbook guides teams through research, design tasks, workshop preparation, feedback and reflection on their collaboration.
Students prepare a Rule Book and a Facilitator’s Guide, including guidance for discussion after play, so others can use their games.
Explore the students’ games →